![]() ![]() ![]() There's more to game physics than 'gravity'. Unity is designed for public use and because of that every aspect of the api is open and extendable and can easily conform to pretty much any project. They assume its like these other engines that were designed for specific use only in their internal environment and require source code and lots of people to do some drastic changes. I think there is a misconception from people who havent used Unity. ![]() If you do want a bent raycast for some reason its easy enough to make a raycast wrapper that shoots multiple rays to simulate a bent ray. In most cases you dont want bent raycasts (which you would be forced to have with vertex deformation). ![]() Beyond that you just have to keep a players feet pointed at the ground which is also very simple. Why would you have to handle physics manually? All you have to do is apply gravity to objects which is an extremely simple formula. ![]()
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