Other examples of requested features are icons that fade from the HUD to clear your view shotgun returning to primary weapon status and grid coordinates on the overhead map: "It's going to be very easy for you to call out exactly where action is happening," declared Olin. Treyarch implemented 'diving to prone' because the community asked for it. There is a sort of a recovery time after you land and you'll have to take a half-second to pull your gun back up, so it's actually a penalty if you try to use it as an offensive manoeuvre." "So we wanted to make sure that this thing wasn't going to be used aggressively to grief - to frustrate players. It's something that we found was very interesting it's used best for evasive defensive manoeuvres, but we needed to make sure we balanced that because we understand that drop-shotting is frustrating for some people," community manager Josh Olin told Inside Xbox. "Another is this whole new core movement mechanic called diving to prone. Call of Duty: Black Ops multiplayer will be different to Modern Warfare 2.
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